PM3.6 - Donkey Kong - Action - 0x25 RapidJab
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- ChangeSubactionRestartFrame(_3)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- BoolVariableSetTrue { variable: RandomAccessBool (0x18) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableJabEnd) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x1a) }
- ChangeSubactionRestartFrame(_4)
- CallEveryFrame { thread_id: 9, script: 0x11f24 }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: true, ty: BoolIsTrue }, Variable(Variable { memory_type: RandomAccess, data_type: Bool, address: 24 })] }
- LoopRest
- ChangeSubactionRestartFrame(NONE_11)
Exit Script (Common)